Translation Errors Congratulations Message USA These were changed to sound more natural in the English translation. It seems the translators were not aware of this change, and "Sidewinder" was not changed in the European version.ĭuring the battle animations, the COs use one of the exclamations as shown above. In Advance Wars 2, the European version changed the name of Adder's Super Power from "Sidewinder" to "Snakebite". Koal's name was changed to Zak in the European version. Kindle's name was changed to Candy in the European version. Her uniform was also changed from red to green (colors 1 & 4 were swapped around). Sonja's glasses were removed (although she still wears them in her alternative uniform). Grit's hat was changed from a trimmed cowboy hat to a Russian-styled military cap. The color of Olaf's beard was changed from white to brown (colors 1 & 3 were swapped around). Olaf, Grit, and Sonja retain the same international design changes from Advance Wars 2. The bonus map, accessible by holding L + R while entering the map editor, is very different. The menu button icons also now resemble the DS' controller buttons. "Farthest bounds of the ocean" became "A world under siege". Various English was rewritten to flow better, notably during the intro sequence. The Japanese and international versions have several differences.Īside from the logo and copyright symbol, "TOUCH START!" became "Touch to Start". The Lake terrain was originally used in Super Famicom Wars, where only air units could fly over. The name of the terrain is 湖, which translates to Lake. Located in the list of Unit and Terrain names is an untranslated Terrain name (a copy and paste from Advance Wars and Advance Wars 2). These were not used as there are a different set of Y and X buttons that are used to change the PAGE when selecting a map to play. While these icons are loaded into memory, they are never used in the game (and was not changed in the USA version to match the DS Buttons). These unused Y and X buttons are stored in the "res_tpicon3_lang_E" file. Based on the fact there is a pen in the icon, this was most likely used to record (verb) something by pressing the R button, and could have been displayed on the Main Menu. While the icon is loaded into memory, it is never used in the game (and was not changed in the USA version to match the DS Buttons). The images above show a new Rank Skill called "Bill Gates", which reduces the unit production cost by -50%.Īn unused RECORD button is stored in the "res_tpicon_lang_E" file. The text is located in "Overlay9_0000.bin".Įvery unused Skill has a name string and a description string of "Blank" in the US English version.īy modifying the game, it's possible to add your own Rank Skills. The icons are contained as part of the uncompressed graphical data in the "res/res_skill" file None of the unused skills have any in-game effect since there are no subroutines that check if these Rank Skills are equipped. Each one also has a generic numbered icon. Each Rank Skill also has an entry in the SKILLS RANK equip table that assigns the Text IDs and Rank Unlocked of every skill. Each one is allocated a flag in RAM, two text table string pointers, a name string, and a description string. These Rank Skills can be equipped (through the use of memory editing) and function normally in the menus. In addition to the standard 43 Rank Skills that can be equipped to the COs, the game has data assigned to support an additional 35 Rank Skills. So the code to only highlight Non-Infantry was used instead. While there is code to only highlight Air Units when a Power/Super Power is activated, this code goes unused as Eagle's COP was changed to allow all his Non-Infantry Units to move again, but have reduced firepower. During the power animation, only his Air Units will be highlighted. Jugger's, Koal's, and Von Bolt's quotes however are new, since they were planned to replace Flak, Adder, and Sturm (Flak and Adder were later added during development).Įagle's CO Power from Advance Wars 2 increased the firepower and defense for all his Air Units. The text has still been left in the overlay_0000.bin file. A different set of Win Quotes (one line) are used in all modes. In Advance Wars 2, each CO had a unique win quote (two lines) when you won a War Room map. Text that may have been used for Sturm's profile (who isn't playable in this game) starting at 4E44C (US version) in the overlay_0000.bin file. Text for "Test Island 4" through "Test Island 8" remains, starting at 1CC7D4 (US version). This is what the map header data contains: There is actually map header data that indicates there would have been 12 maps for each mode. There are three Survival Modes (Money, Turn, and Time) that each consist of 11 maps.
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